I can bet its more like 0. Starbases and Regenerative Hull Tissue : r/Stellaris r/Stellaris • 1 yr. 4%. 6(II) , +2. In-combat regeneration occurs but its not a significant factor. 0. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Description Stellaris - Pulsar Stations - v2. 4. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. Nanobots regen are only possible if you do the grey tempest mid game. rather than focusing on a passive effect like hull regeneration. This new module just feels like a "I counter your counter" type of deal, which I don't usually enjoy since it tends to lead to "I counter your counter that's countering my counter". In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Uttermostmeat66 • 5 yr. Best tech in the game dont you agree?Whales are different. Against crisis though i might equip some of my ships with crystal platingjust give them more survivability. A damaged hull can help prevent damage. 0 to make it actually a usefull aux component (also trying to give shield chargers their regen bonus back partially, they proably has the same command. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The bottom line for a battleship is that there is no bottom line. 5. oh boy. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Mobility shapes conflict. Stellaris. I was just playing the 2. I was just playing the 2. Its Regenerative Hull Tissue/Nanite Repair System that need to be applied. Any hull repair is worth it because it allows an offensive to keep rolling forwards without running to starbases to repair, or gradually getting chipped away by hull damage across multiple engagements. 2% – Armor Daily Regen +0. This. TheAddiction2 Autocrat • 7 yr. non stellaris related content, and general paradox sales list partially. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. After entering combat and after retreating, the ships had normal repair values (5. Checking the game files, both regenerative hull tissue and nanite repair systems use the same modifiers (at different values), both are percentage regens, not flat. "Stellaris 3. Mar 19, 2020 1. 花1分钟创建用户后就能进行编辑 :) 登录 注册. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. I was just playing the 2. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. (Not. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. gui) I do agree that there really ought to be a keybindings menu. Shields form the first layer of hit points of a ship. These IDs are usually used with the research_technology tech ID command. 0 values used for war exhaustion, the state of combat balance, even things like the multiple FTL methods and old border system - all of these things are or were not a problem if you approached the game in a. = I've always [felt. From the incoming 3. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power. [In Stellaris, weapons get more powerful a lot faster than defenses get tougher. May 6, 2021 @ 4:35am Do Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud work while in combat? ? The author of this topic has marked a post as the answer to their question. Nothing says 'I can do this all day' quite like ships that don't need to return to dock after every fight. 3 to be a percentage. They have inherent regeneration of 1% of their base health per day. that struck me while rereading all our Tiyanki-related content was that killing them allows you to research the Regenerative Hull Tissue, but their superior healing abilities don’t have any. 3, I made some test for new Regenerative Hull Tissue, and find out that. You get regenative hulls from amobea study or killing them for debris. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. These come in three forms: shields, armor, and hull. ) Select the fleet, right click on the starbase, and select "enter orbit". ReplyI have a simple set of rules when I play, the tiyanki are my special friends while all amoebas except for bubbles is fair game for their regenerative hull tissue. As a general rule regeneration gets more value the longer combat goes on. Content is available under Attribution-ShareAlike 3. No one summons Megatron!Then, click on the leftmost "merge fleet" button on top of the multiple fleet info, or press G to merge the fleets. Some extra large ships - with regenerative features (eg: regen hull tissue) + regen Admiral + regen aura from Titan + more - sometimes have so much either Armor or Hull or Regen that when slightly damaged and when regenerating they have an "Overflow Situation" and disappear (are destroyed). @alessandro: I haven't played since 1. The ship cannot take damage for a whole 10 days before it regens. 106 comments. 再生舰体组织. Best to just hire a few repair admirals and swap them in/out as needed. The thing is, it's 20% of whatever the number of science is required to complete it AT THAT MOMENT. Spaceborne aliens. First, that listed shield regen on modules is per month. Or frees a trait slot on your admiral (where it. I was just playing the 2. 6(II) , +2. there is a red crystal infused plating that adds 10%. However, keep in mind that installing this on any ships requires Nanites, which are found exclusively in the mysterious L-Cluster. Living Metal is a strategic resource that gives you an empire wide buff. Disengagement in Stellaris probably ought to be viewed not as "the troop pulled back to a safe location" so much as "they crippled the ship but didn't cause the. Spaceborne aliens. "Today, belovedly named 'Bubbles' one of the first extraterrestial encounters, becomes a centenarian. I am certain that in-combat regeneration was a thing in earlier versions of Stellaris - maybe versions pre-2. This is from the Wiki: Devouring Swarms have inherent hull and armor regeneration. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. I'm wondering if 3. I've reached an unusual spot in my 2. Going with anything else is a massive power drop and not at all worth it. Stellaris. 392K subscribers in the Stellaris community. Stellaris贴吧. Advanced Afterburners has even more value now in helping artillery ships 'out run' their chasers, which can completely change how combat dynamics work, etc. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Shields regen at its listed rate regardless of condition. Business, Economics, and Finance. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . 6(II) , +2. Just don't build more than the amount of nanite deposits because those are all you get. I've reached an unusual spot in my 2. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. One note: You can still miss with 100% accuracy. Hi there, Currently Devouring Swarm of Hive mind gives regeneration based on percentage. 1 Libra 4. Whales give you regenerative Hull Tissue too but as a salvage when killling them, you get amoeba flagella from the space amoebas. A -10% Emergency FTL Charge Time reduces 30 days to. If you have access to regenerative hull tissue and a leader with the regen boosting ability (and a titan with the regen boosting aura) then you might favor armor instead. Using the Hive Asteroid as an. #14. All shield techs except. ago. I think there needs to be more variety in this and I think it offers an opportunity to make components that have less to do with direct combat abilities. • Sentient metal regen adjusted to match Regenerative Hull Tissue Supertensiles Changes: • Now that speed scaling is in a better place, empire size penalties were proving too punishing for large empires. Yeah, this is actually pretty straightforward stuff. . Regenerative hull tissue helps your fleets keep going during a war - repair without a starbase, so no need to go back to find one. 0% Evasion / 543. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. SirBlackAxe. Ether Drake's fleshlight. tech_regenerative_hull_tissue: Regenerative Hull Tissue: tech_vitality_boosters: Vitality Boosters: tech_doctrine_fleet_size_1: Doctrine: Space Combat: tech_doctrine_fleet_size_2:I was just playing the 2. Or frees a trait slot on your admiral (where it beats the armor regen by 1%). 6(II) , +2. It's not worth it to use a lower tier power supply on Battleships. . Guardian regeneration speed discussion. Star Eater can use up to 4 of them. Regenerative Hull Tissue vs Crystal-Infused Plating: The "A" Slot Question. Does Stellaris 3. Living Metal can be used to make the Regenerative Hull Tissue Aux component and Nanites can be used to make the upgraded version of Regenerative Hull Tissue (I forget the name), but that component is a Leviathan tech unlocked by defeating. Whales give you regenerative Hull Tissue too but as a salvage when killling them, you get amoeba flagella from the space amoebas. Second level plating is awsome, but hard to find. While I do think Armor is better than Shields overall, the Invincible-class Battleship will not work as advertised. ago. But you can shrug off kinetic artillery and auto cannons. It's more powerful with regenerative hull tissue or the nanite version granting daily hull and armour regeneration of 0. The hull regen one isn't that useful since living metal and regenerative hull tissue are relatively easy to get your hands on. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. By the time you reach late game its utterly useless though. Crypto119 votes, 17 comments. Bad spawn can sometimes translate into glory. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. It is entirely independent. I was just playing the 2. I'll summarize the changes below, which are all tested and verified. - Enigmatic Encoder now gives Disengagement. That is also true for a better version of it - the Nanite Repair System aux that you can get from the scavenger bot. Basic corvette hull 2x shield 1x armour 1x regenerative hull tissue Set it to picket hull type and use point defence and two disruptors, then set the combat computer to swarm. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 2. I just stick the -10% enemy fire rate, it's always useful, and helps counter their force disparity bonus. If you have access to Living Metal then your ships will heal slowly over time without the need to return to a starbase. I'd like to gauge how strong this is, mostly it depends i guess on how fast a "tick" of healing goes. You can unlock it for your Ships too. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. I have tested and verified this math in game. Does Espionage let you steal Regenerative Hull Tissue and other "acquisition-only" techs? I must know. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Seems like armor got a massive buff. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. 0. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. Things like Regenerative Hull Tissue. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. Reactor Boosters, Shield Capacitors, and Regenerative Hull Tissue (for the most part, Auxiliary Fire Control and Afterburners are the only utility components worth researching) Colony ship upgrades Synchronized Defenses Planetary Shields Mining Station / Research Station upgrades, level 3 and above (levels 1 and 2 are usually worthwhile)Go to Stellaris r/Stellaris • by Ham_The_Spam. First time was the first time I ever found it, got crushed. Destroyers have Artillery section which allows you to slap one L-sized weapon on your destroyer. #3. Though I found that you can get a bit of this flavor by using picket corvettes with one laser and one autocannon plus regenerative hull tissue. Stellaris already tries to do this but it doesn't really feel like it works in its current balance. You do NOT need the original mod for this to work. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). I've reached an unusual spot in my 2. This will also affect the regeneration of leviathans and other entities that make use of these ship components. 1% Hull Regen. ) So you need to repair regularly, or use regenerative hull tissue for slow regeneration. 3. It's an reward you get from researching the amoebas after first contact. 1 Libra 4. And like before, if you already researched it, you will get 90-10000 Society Research depending on game. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Taking any damage at all will reset this timer. 2 beta game play that has left me scratching my head. Armor not repairing. This article is for the PC version of Stellaris only. Of course, this again takes up a very valuable slot that could have been used for something else. Get those thruster upgrades. ago. We of the Reality Stabilizer Matrix will gut every single person in your empire, burn every buidling, destroy every single city, bury entire continents under the hell fire of our bombardment, break all of your worlds and end all stars that is near your disgusting, treacherous species. 66 Badges. . given the point that you have to defeat a guardian and spend precious nanites this will make them way underused or not even woth it. Mass Extinction Through the Ages. Laiders72 May 11, 2016 @ 11:08am. A counter would be if for example Disruptors would stop the regeneration. However, self-repairing is slower than dock-repairing (2% per day or 60%. I was just playing the 2. 2 beta game play that has left me scratching my head. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. 1% daily, that can be fully countered by equipping 2x regenerative hull tissue, and lot of players (if not all) run one regen aux on all their ships, titan regen aura also nullify this effect. unless you're micro-managing a Paradox game. Regular contributor to Stellaris and Victoria 3 wikis; occasional contributor to HoI4 and EU4 wikis. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. EDIT: If I get the Enigmatic Decoder from the Enigmatic. There seems to be another one too, Nanite Repair System, that I have yet to encounter in my games. 2 (I) , +1. But again, less important and it's a permanent option. Theoretically the swarm would be the best in a prolonged, equal-strength war, due to the free 0. My fleet has been fighting through sectors, mostly fighting outposts (~32K vs outposts). I think this is better, but as ships ended up with more parts, they became overdescriptive. Leave it as it is. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. ship_hull_regen_add_static = 1 this is the default command? it've tried so far:. With ship tech unlocked so haphazardly, auto-design'll have you putting out completely sub-optimal fleets for a solid chunk of the game. Habitable Worlds Survey. does Regenerative Hull Tissue, the Titan aura, and other sources of regeneration repair during combat? Does the Artillery and Carrier Combat Computers "kite" enemies or do they stay still. Right there with you. Vote. So, is there somethere real numbers for regen? First of all, shields daily hull regen is +1. Home; Guides; Code Lists. - Armor and Shield Hardeners have been reworked. 1 (III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Habitable Worlds Survey. However, it's still buggy. 2x regenerative hull tissue Total HP = 3050 with 2 HP daily regen (2 hull) I get a bit more HP from the crystal armor than I do in HP from the shields III or the armor III, and I thought about maxing out the hull HP with fit #2, while adding two of the regenerative hull tissue, but I read they only restore1 hull HP per day each. Lol. Empire event chains. (Two crystal armors and Regenerative Hull Tissue). share. Plasma. Mcgan Lt. I'm facing AI enemies that primarily use a combination of weapons. Regenerative Hull Tissue is a close contender, but is locked behind actually finding the tech and is much weaker in effect. Copy Copy tech_refit_standards. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. May 23, 2022. Wow thats bloody sweet. 例如:“异种保护区”(建筑)的特殊说明. Random Dec 22, 2018 @ 1:25am. A summary of major changes include:. Original creator of the mod: Sam_. 组件分类:通用组件. If this is a bug, it may be Possibly related to armor and hull not having a delay after taking a hit before regen starts, like shields do. Not worth the research time IMHO. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). Stellaris. Horizon Signal. With the "Taxation of Subjects" policies, you can turn your Vassals and Protectorates into Tributary Vassals and Tributary Protectorates, respectively. Agreed, leader upkeep costs are minimal. This article is for the PC version of Stellaris only. but I would appreciate being able to give science ships things like regenerative hull tissue or make them as cheap as possible by have tier one techs if I’m using them to. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. They keep regenerating their armor. 0. 对该项目的细节说明请添加至相关页面. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. I've reached an unusual spot in my 2. This means that Devouring Swarms (and leviathans like Shard) can completely recover from crippling damage in just a few months, giving them a huge boost. Of course, this again takes up a very valuable slot that could have been used for something else. The effective health pool of armor is just quite massive against those go to weapons. Transforming interconnections into synergies; and 6. I've reached an unusual spot in my 2. Right there with you. Stellaris Cheats; Technology Codes;. I'm facing AI enemies that primarily use a combination of weapons. pilens1904. 5% daily hull and 1% daily armour regeneration, but in practice also only does 5% of that and hence would take 4000 days (or 11 and a bit years) to fully repair the hull of a ship. Regenerative Hull Tissue : Regenerative Hull Tissue : Amoeba Breeding Program : Amoeba Flagella : Cloud Lightning Conduits : Cloud Lightning Conduits : Mining Drone Lasers : Mining Drone Lasers : Frequency Tuning : Energy Siphon : Artificial Dragonscales : Dragonscale Armor : Enigmatic Deflectors : Enigmatic Deflector : Enigmatic Power. So if your ship is down to 50% hull, it will. More posts from the Stellaris community. While they add the same amount of HP shields actually add more eff. When the ship get hit, the regeneration stops for a little time, but it goes on when the ship not get hit, even during the battle. A helpful workaround is to research and equip your fleets with Regenerative Hull Tissue technology, which will gradually repair your hull and armor. It is my one major complaint about the game : (. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. It changes Regenerative Tissue from 1% Armor Regen and 0. 6, the Regenerative Hull Tissue auxiliary-slot item, gives +10% daily regen for Armor. So, S3/K-RH could refer to 3 small slots, kinetics and regenerative hull tissue (which would be an Interceptor corvette), LP2/CL-RB could be a Cloud Lightning destroyer with Point Defense and a Reactor Booster. That’s right, this is now done by a ship auxiliary module, Regenerative Hull Tissue. 3. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . All Discussions. I've reached an unusual spot in my 2. Regenerative Hull Tissue Buff 3. in some battles where there are multiple enemy fleets in a system I have had my ships go into repair mode inbetween fights (while the other fleets are inactive or mine just havnt decided to engage them yet. You do NOT need the original mod for this to work. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. R5: I spawned between two fallen empires and next to fanatical purifiers. ago. 这些细菌植入了舰体的结构设计,当舰体受损时,它们就会开始尝试修复。. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. The Ether Drake design has two components of Regenerative Hull Tissue. It's really hard to tell at times if a bonus is working or not. I'm facing AI enemies that primarily use a combination of weapons. Its space ameobas that give you the hull regen tech and they are always hostile. So you need to repair regularly, or use regenerative hull tissue for slow regeneration. Utility components#Regenerative Hull Tissue. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. The contingency and Prethoryn have regenerative hull tissue, which perfectly cancels out the disintegrator. Thought it was 1/5th regen rate for shields and armor in combat. So why doesn't Stellaris use this mechanic? Something like 2-5% attrition per jump. I'll summarize the changes below, which are all tested and verified. Living Metal is automatic. They can be found in special predetermined systems and rival moons in size and mass. 2. If you have a Titan designed to include the Nanobot Cloud aura then all the. I'll summarize the changes below, which are all tested and verified. Guardian regeneration speed discussion. However, it's pretty worthless. Seems like armor got a massive buff. Oddly for something that can source alloys from across the galaxy to make more ships and even upgrade itself, it has no self-repair ability without the usual regenerative hull tissue. I have not lost a single ship. Jump to latest Follow Reply. Mid and late, I like a mix of long range artillery ships in destroyers and battleships, using destroyers and cruisers as point defense and strike craft. They start in a unique system called Chor’s Compass which contains their Caravaneer Citadel and two out of three caravan fleets: Racket Industrial Enterprise, the Numistic Order, and the. 2. A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. Question about Regenerative Hull Tissue. Regenerative hull tissue is insanely valuable for attack fleets, as you can heal on the move, but if you’re playing defense it’s not important since you can heal at your starbases. 2 comments. Spam PD. Having your ships selfheal is a great. 2 (I) , +1. 3. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power componentThe way it is, in my experience, regeneration of hull/armor is too strong on starbases and on large ships with the regenerating hull. View community ranking In the Top 1% of largest communities on Reddit. 3. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. This gives you access to the Regenerative Tissue tech and, say, a 20% bonus to completing it. And on your larger ships, you want the Aux fire control or enigmatic decoders, to maximize your weapons' effectiveness. Engineering research. Nanite Repair Systems can be acquired after defeating the Scavenger Bot. . But by and large, the only reason to kill them is out of malice. Gave immediately the "Amoeba Breeding Program" which gives you the Amoebas as fighters. In Stellaris multiplayer, the host's DLC is shared between all the players in the game -- the same holds true for co-op, even if one of the players is playing for free. Stellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the AftermathThe auto-design will never really make a design that has synergy. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 1% Armor Regen and 0. First of all, shields daily hull regen is +1. That is the regenerative hull tissue which comes from amoebas and such. Stacking hit chance is best in slot. This is a searchable and complete list of Stellaris technologies and their IDs. ReplyStellaris has a way for the AI to design ships, they just don't use it. Tiyanki fleets can consist of Cows, Bulls, Calves and Hatchlings. There are ways to get automated in-flight repair of Armour/Hull, such ac Regenerative Hull Tissue or rarer-but-faster versions, or Auras (from Titans?), or the RNG might bless you with one or two Admirals with the Engineer Trait. Everything is glorious. +7 tech for Ancient Dreadnought. But in some tests i got real numbers like 0. Related: Stellaris: How to Survive an Endgame CrisisMajor updates have been made to the Unity system in Stellaris. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). CryptoRegenerative Hull Tissue +2 Armor regeneration +1 Hull Regeneration heals your ships each day, useful for making hit and run tactics even more effective. That is screenshot taken with the phone. So yeah, Stellaris taught me to appreciate the concept of slavery in a world that SHOULD have sufficient automation, although I have to admit, it took me. About Stellaris Wiki. General. Now if you give them regenerative hull tissue they'll be regenerating 1% of their armor daily, which – with double the armor components – will be twice as much as normal defense platforms. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. The nanite Reapir-System does heal 1. Servile pops should no longer retain the trait if they become zombies. No_Share_7606 •Another way to look at it is that if you want some regen, switching it to the aura frees an aux component (and give an extra +0. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. They havent done it on the main one. 2 (I) , +1. So that’s the advantage of them. ShareWas the starbase just occupied? It sometimes needs time to heal. reason 3: normally by the time juggernauts are unlocked, you only really need 1 or 2 more rounds of upgrades. arcehotec seems about early rushes for me, the weapons, aside from some niche uses fall behind t5 some even t3 or t2 components really hard, it lets you bypass an huge portion of the tectree though, and you can skip past most other weapons towards ascentions or megaenginering , with the downside that you have to redoo all of that to get intoo the. EDIT: If I get the Enigmatic Decoder from the Enigmatic. edit subscriptions. I was just playing the 2. . Regenerative tissue is good since when fleet do their cruise they could regenerate so we are saving some time for repairs. Now, daily regen does not work the same in combat, according to what I found in another reddit post, daily combat regen is 20% of the listed 'daily. From the incoming 3. • 3 yr. The others are more situational. Second, that hull regen happens in combat. View community ranking In the Top 1% of largest communities on Reddit. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. 0 // 0d1c Game Version. When I look at the fleets Hull Points, Armor, and Shields (under the armada name. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. I've reached an unusual spot in my 2. C:Program Files (x86)SteamsteamappscommonStellarisgfxmodelsshipsmammalian_01 Related Topics Stellaris Real-time strategy Strategy video game GamingHigher damage per shot is sometimes useful for killing ships before they withdraw, but that only makes a meaningful difference in withdraw chance if the enemy hull is weak enough you can kill it in about 10 shots or less, and even a basic Corvette has 300 hull HP (needing 12 hits - or, more relevantly, 6 hits once the target is below 50% hull.